Is there a more cinematic space than the elevator? •

I watched Die Hard this Christmas - as ever, on Christmas Eve, wearing my Nakatomi Plaza T-shirt. It's a fantastic movie and, in this house at least, it's a Christmas movie - the best Christmas movie. It's also one of the most interesting architectural movies ever made - I am sure I have bored people with this before, but in Die Hard architecture is destiny. As the film unfolds you learn your way around the upper floors of Nakatomi Plaza. By the end of the film you know where everything is located - the final act kind of depends upon it. (That bit with the fire hose now reminds me of Dark Souls - you sort of know which room he's going to end up in.) When I went to a talk by BLDGBLOG's Geoff Manaugh a few years back - I am sure I have bored people with this before - so many of the questions in the post-talk Q&A were about Die Hard. Manaugh was in town to discuss his brilliant book A Burglar's Guide to the City - a book that truly contains multitudes. Please buy it.

Anyway, every time I watch Die Hard I end up thinking about elevators and how much I love them. More specifically I end up thinking about cinematic elevators. It's made me wonder: is there a more cinematic object than an elevator? Why do they go together so well?

You May Like Also

  • Explore our supporters archive
  • Already a supporter? Sign in
  • Digital Foundry | God of War on PC is a simply sensational port
  • Feature | What we've been playing
  • It looks like Shadow Man: Remastered is coming to Xbox later this week
  • Assassin's Creed: The Ezio Collection headed to Switch
  • Spoiler-free Spelunky 2 tips for new and returning adventurers
  • Recommended | ElecHead review - a more than clever platformer
  • Review | Marvel's Guardians of the Galaxy review - breezy but unfocused action
  • Assassin's Creed Valhalla reveals a teasing autumn roadmap
  • Another secret method to kill Kraid has been discovered in Metroid Dread
  • Assassin's Creed: Valhalla romance options list, including The Siege of Paris romances, explained
  • Premium only | Off Topic: Is there a more cinematic space than the elevator?
  • Premium only | The Eurogamer Podcast: unpacking Unpacking with creator Wren Brier
  • Premium only | Off Topic: Hedra's astonishing page layouts revel in their giddy sense of invention
  • Premium only | The Eurogamer Podcast: a final sit-down with departing Editor Oli Welsh
  • Premium only | Off Topic: An end-of-the-year miracle!